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1. Target Painting and Webbing for a missile boat...learning to adapt - in Ships and Modules [original thread]
Originally by: Myra Rodan I hate to sound like such a noob, but I don't think I've seen the new missile damage equation. Can someone post a link to it? All praise be to Stafen
- by Caractacus Potts - at 2008.11.13 23:47:00
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2. Jespet....Is it worth it! - in Science and Industry [original thread]
Ode to Jaspet: By Caractacus Potts Oh lovely Jaspet Far gone my lowsec lover I lament your fall
- by Caractacus Potts - at 2008.08.27 20:57:00
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3. Google about EvE Online - in EVE General Discussion [original thread]
Originally by: Ehranavaar Originally by: Ruze Originally by: Roc Wieler Edited by: Roc Wieler on 15/08/2008 14:27:43 I don't even know where Estonia is, but apparently they are so many that Canada didn't even make the l...
- by Caractacus Potts - at 2008.08.15 18:05:00
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4. DO YOU REALLY WANT THE DEVS TO NERF MISSILES? - in Ships and Modules [original thread]
CCP loves complicated exponential based formulas. Why not change the sig radius vs. explosion radius relationship from a linear one to an exponential decay. Even a simple square function like (Sig Radius/Explosion Radius)^2 = damage Modifier wo...
- by Caractacus Potts - at 2008.08.14 21:36:00
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5. 1vs1 frig dueling - in Ships and Modules [original thread]
If you are very low SP, then go Imicus: sick them with 3x drones, cue the Benny Hill theme, then run like hell. 'Course, they kill your drones then you are toast, but meh. The commonly held best frig v. frig fighters are Punisher (pulse and nos)...
- by Caractacus Potts - at 2008.08.07 21:43:00
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6. Some Ewar concepts - in Player Features and Ideas Discussion [original thread]
Originally by: Straight Chillen hmmm something like this could be very intersting indeed. I imagine it as something that would use gravitons to effectivly "bounce" ships. I think this could be an awesome thing if implement into bombs for S...
- by Caractacus Potts - at 2008.07.23 17:30:00
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7. [Issue] T1 Components - in Assembly Hall [original thread]
supported, and would do so again and again
- by Caractacus Potts - at 2008.07.23 16:33:00
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8. Where ECM-drones overlooked during ECM nerf? - in Ships and Modules [original thread]
Originally by: fivetide humidyear projected eccm is better than carrying your own (even overheated) racial in a small gang that isn't going to be too separated in a fight. This might seem true when looking at the raw numbers but is in...
- by Caractacus Potts - at 2008.07.21 16:56:00
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9. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
While I have no idea how, in the end, CCP intends to introduce something like meta-manufacturing, I'm pretty sure that it would be the final death-blow to vanilla tech 1 meta 0 items unless those tech 1 meta 0 items were used as components in the ...
- by Caractacus Potts - at 2008.07.18 14:16:00
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10. Logistics Ships: Sugggested Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Zanquis *Add game rule: When you are transferring energy it is not possible to be the recipient of energy transfers >>>>This will allow the logistics ships to remain a powerful cap restoring ship while preventi...
- by Caractacus Potts - at 2008.07.17 21:09:00
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11. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: masternerdguy no Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely effective tanks, can be used for baiting, tanking 0.0 complexes, etc. But they have a price. Here are the...
- by Caractacus Potts - at 2008.07.12 07:48:00
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12. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: Urtok formula is chance to be jam = 100% - (chance not to be jam)^(number of jammers used) I left out the (100% -) part. I'm such a noob. Fixed I will admit that my post was not nearly detailed enough showing my lin...
- by Caractacus Potts - at 2008.07.12 06:31:00
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13. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: Anubis Xian The ECCM is always 100% effective...assuming you have it on. Whether you are jammed or not is another story. I apologize for not clarifying, what I mean is the effectiveness of the ECCM is reduced relative to...
- by Caractacus Potts - at 2008.07.11 22:47:00
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14. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
Originally by: Sopha Serpentia request 2 I don't like this idea too much. I wouldn't like to see the removal of loot drops completely, perhaps replace vinilla tech 1 items with a bunch of meta 0 tech level 0 named items that arn't manif...
- by Caractacus Potts - at 2008.07.11 22:37:00
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15. Bring back missile-cam - in Player Features and Ideas Discussion [original thread]
Did you ever see a Texan riding on that missile, waving his hat around? If they bring it back, we need this feature.
- by Caractacus Potts - at 2008.07.11 22:31:00
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16. Request: Reveal your in-game characters. GMs and Devs. - in EVE General Discussion [original thread]
Originally by: Zaphod Jones i'm spartacus No, I'm spartacus.
- by Caractacus Potts - at 2008.07.11 22:10:00
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17. Which ship has the best cost-value ratio for a fleet? - in Ships and Modules [original thread]
I'm gonna go with... suicide cyno-kestrel.
- by Caractacus Potts - at 2008.07.11 21:43:00
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18. Is one ECCM sufficient? - in Ships and Modules [original thread]
This reply does not concern the strength of sensors relative to jammers, it instead is regarding the effectiveness of 1 ECCM in improving your chances to resist being jammed. Fitting one ECCM does reduce your chance to be jammed per jam attempt ...
- by Caractacus Potts - at 2008.07.11 21:22:00
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19. Fix the lag - in EVE General Discussion [original thread]
Fear not my fellow pilots, the solution has already been elucidated! CCP servers will be upgraded shortly, thanks too in no small part the giving nature of the EVE community! Here is the thread where it all began. Upgrade CCP's servers : Charit...
- by Caractacus Potts - at 2008.07.11 19:57:00
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20. Removing loots T1 - in Science and Industry [original thread]
The solution is so obvious it almost hurts me. Replace T1 loot drops with refineables from wrecks, just like rogues drone alloys, but give them a different flare. Mission runners would learn which ship bits are worth refining and which are a wast...
- by Caractacus Potts - at 2008.07.10 22:39:00
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